I recently watched a video conference offered by Minitex entitled "Library Trends, Fads, or Folly." While it didn't actually discuss anything that one could define as folly, it did get extensively into Second Life and how libraries could play a role in their patrons' use of virtual reality.
What about kids? Is there virtual reality for kids? It turns out there is. One such example is called Whyville. While it's a bit primitive in appearance, it could be an introduction to a virtual world that kids will probably be using as commonly as we use the Internet today. The kids of today will--if not forgo brick and mortar education--undoubtedly supplement it with classes in virtual reality. Will it happen in twenty years? Ten? Five? Well, universities today are already offering courses via virtual reality. Have you signed up for one yet?
What about kids? Is there virtual reality for kids? It turns out there is. One such example is called Whyville. While it's a bit primitive in appearance, it could be an introduction to a virtual world that kids will probably be using as commonly as we use the Internet today. The kids of today will--if not forgo brick and mortar education--undoubtedly supplement it with classes in virtual reality. Will it happen in twenty years? Ten? Five? Well, universities today are already offering courses via virtual reality. Have you signed up for one yet?